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About Me

A technical game designer, with a passion for creating accessible, meaningful gaming experiences. I strive for understanding every part of the process, but what truly drives me is crafting games that resonate with players all over the world.

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Unreal Engine

Godot Engine

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Perforce

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Jira

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Figma

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Miro

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Concepting

Design Research

Making Diagrams

Prototyping, Scripting

Playtesting, Iteration

Design Documentation

Skills

Software Skills
Design Skills

Hobbies

Dungeons & Dragons
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A part of my free time is spent playing and making Dungeons and Dragons campaigns. I have been a player for almost 4 years now with getting my start in groups online. I myself have been a dungeon master for a few small one-shots and campaigns while working on the biggest one yet: a campaign fully inspired by the folklore of my country and heritage. I have been designing new races, carefully crafting maps and areas based on the world and integrating player stories into the overarching narrative.

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In addition to the writing I do for D&D narrative, I also partake in writing light poetry and simple narrative structures. I find myself fascinated by characters, their worlds and what makes them up.
As an example of simple story analysis, I had made a document analysing and discussing the beginning of Baldur’s Gate 3 in terms of the characterisation of Shadowheart and Laezel.

While new, I have been playing around with samples and bit tunes to create simple tracks to portray potential emotions and gameplay moments. I have been passionate about listening and creating music most of my life, which has led me to recently pursue it more in my free time.

Music
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Writing
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