Lukas Čižauskaitė
Game Designer
About Me


Unreal Engine
Godot Engine

Perforce

Jira

Figma

Miro

Concepting
Design Research
Making Diagrams
Prototyping, Scripting
Playtesting, Iteration
Design Documentation
Skills
Software Skills
Design Skills
Hobbies
Dungeons & Dragons

A part of my free time is spent playing and making Dungeons and Dragons campaigns. I have been a player for almost 4 years now with getting my start in groups online. I myself have been a dungeon master for a few small one-shots and campaigns while working on the biggest one yet: a campaign fully inspired by the folklore of my country and heritage. I have been designing new races, carefully crafting maps and areas based on the world and integrating player stories into the overarching narrative.

In addition to the writing I do for D&D narrative, I also partake in writing light poetry and simple narrative structures. I find myself fascinated by characters, their worlds and what makes them up.
As an example of simple story analysis, I had made a document analysing and discussing the beginning of Baldur’s Gate 3 in terms of the characterisation of Shadowheart and Laezel.
While new, I have been playing around with samples and bit tunes to create simple tracks to portray potential emotions and gameplay moments. I have been passionate about listening and creating music most of my life, which has led me to recently pursue it more in my free time.
Music

Writing


