Lukas Čižauskait ė
Game Designer
About Me


Unreal Engine
Godot Engine

Perforce

Jira

Figma

Miro

Concepting
Design Research
Making Diagrams
Prototyping, Scripting
Playtesting, Iteration
Design Documentation
Skills
Software Skills
Design Skills
Hobbies
Dungeons & Dragons

A part of my free time is spent playing and making Dungeons and Dragons campaigns. I have been a player for almost 4 years now with getting my start in groups online. I myself have been a dungeon master for a few small one-shots and campaigns while working on the biggest one yet: a campaign fully inspired by the folklore of my country and heritage. I have been designing new races, carefully crafting maps and areas based on the world and integrating player stories into the overarching narrative.

In addition to the writing I do for D&D narrative, I also partake in writing light poetry and simple narrative structures. I find myself fascinated by characters, their worlds and what makes them up.
As an example of simple story analysis, I had made a document analysing and discussing the beginning of Baldur’s Gate 3 in terms of the characterisation of Shadowheart and Laezel.
While new, I have been playing around with samples and bit tunes to create simple tracks to portray potential emotions and gameplay moments. I have been passionate about listening and creating music most of my life, which has led me to recently pursue it more in my free time.
Music

Writing


